Just in case you were wondering, yes I'm still here.
My.tel 2.0 is out on the iPhone app store. We're busy rolling out a new version of the TelProxy, and I need to update both My.tel and Superbook again. So many new features, so little time.
Wednesday, February 24, 2010
Thursday, January 14, 2010
Emerging
Okay it's been a while, I'm now emerging back from a stretch of intense work.
My.tel 2.0, the iPhone app for managing your .tel domains, is in beta and almost done. Also TelPages is being tested, especially for its algorithms, and I'm quite happy with the first iteration.
All in all, work is progressing well.
My.tel 2.0, the iPhone app for managing your .tel domains, is in beta and almost done. Also TelPages is being tested, especially for its algorithms, and I'm quite happy with the first iteration.
All in all, work is progressing well.
Tuesday, October 27, 2009
Blogger frustrations
Gah, Blogger is very frustrating in regards to formatting posts. I had to edit the previous post a dozen times to make it look decent because I had copy-pasted some text from an external site that used tables.
Even after removing all the html code I could barely make it work.
I think Blogger is another failure of Google where it just is leaving it to die a slow death. Why did Google buy Blogger anyway?
Even after removing all the html code I could barely make it work.
I think Blogger is another failure of Google where it just is leaving it to die a slow death. Why did Google buy Blogger anyway?
Dumbing down
I just stumbled upon a blog post I wrote 5 years ago, at 3 in the morning, bemoaning the state of computer games. I'm reprinting it here because it made me realize that the situation has gotten significantly better in 2009, with many developers re-learning that gamers might just have a decent IQ.
Dumbing the game down
Posted at Sep 29, 2004 3:04AM PST
Are gamers considered to be a negatively evolving species? Why are we now only given "cinematic experience", or only faster action? Are we supposed to simply regress back to better reflexes? Or become fatter couch potatoes as we see longer and nicer cut-scenes? What happened to long involving storylines? Where's the intelligence factor gone?
Download Ultima V and play it on the emulator of your choice. That was a real game. Something worth playing, where you as a gamer were respected by the developers as an intellectual peer, not just as a wallet or fast fingers.
I am so happy that we have emulators of old systems. Maybe that will teach the next generation of game developers how to write games. The current one seems to have forgotten.
My quick reviews
Posted at Sep 29, 2004 3:18AM PST
Call of Duty: Beautiful cinematics, but scripted to death and ultimately simply a nice very long movie.
Far Cry: Could have been great, they messed it up by including monsters. Developers: We are sick of monsters. Give us real regular people and make the story not need monsters! You can do it, come on.
Deus Ex 2: Too simple, catering to 10-year-olds. There wasn't one challenging piece, even though the story was better than average. The original Deus Ex was targetting older gamers, in my opinion.
Splinter Cell: An exercise in frustration because it's so precise and scripted. It turns into a game of guessing how the developer wants you to move around the dimly lit room.
X2: Good, but its scope is a little too large with not enough differentiation. It has great potential with a few mods.
Sacred: Very pretty hack-and-slash, better than Diablo 2 except that unique items aren't varied enough, and there are still frustrating bugs at version 1.66. Version 1.7 supposedly fixes them. But the storyline is good, and the world is very large.
Dumbing the game down
Posted at Sep 29, 2004 3:04AM PST
Are gamers considered to be a negatively evolving species? Why are we now only given "cinematic experience", or only faster action? Are we supposed to simply regress back to better reflexes? Or become fatter couch potatoes as we see longer and nicer cut-scenes? What happened to long involving storylines? Where's the intelligence factor gone?
Download Ultima V and play it on the emulator of your choice. That was a real game. Something worth playing, where you as a gamer were respected by the developers as an intellectual peer, not just as a wallet or fast fingers.
I am so happy that we have emulators of old systems. Maybe that will teach the next generation of game developers how to write games. The current one seems to have forgotten.
My quick reviews
Posted at Sep 29, 2004 3:18AM PST
Call of Duty: Beautiful cinematics, but scripted to death and ultimately simply a nice very long movie.
Far Cry: Could have been great, they messed it up by including monsters. Developers: We are sick of monsters. Give us real regular people and make the story not need monsters! You can do it, come on.
Deus Ex 2: Too simple, catering to 10-year-olds. There wasn't one challenging piece, even though the story was better than average. The original Deus Ex was targetting older gamers, in my opinion.
Splinter Cell: An exercise in frustration because it's so precise and scripted. It turns into a game of guessing how the developer wants you to move around the dimly lit room.
X2: Good, but its scope is a little too large with not enough differentiation. It has great potential with a few mods.
Sacred: Very pretty hack-and-slash, better than Diablo 2 except that unique items aren't varied enough, and there are still frustrating bugs at version 1.66. Version 1.7 supposedly fixes them. But the storyline is good, and the world is very large.
Thursday, October 22, 2009
.tel management app for iPhone: My.tel version 2
It's high time I updated the My.tel iPhone app for managing .tel domains.
I've been working on it heavily in the past couple of weeks, and it's shaping up well. I still have a lot of work to do (especially graphics work) but I've already achieved most of my goals. In fact, version 2 is going to be so powerful that I'm worried regular .tel owners will not want that kind of app. I'll probably publish a 'lite' and a 'pro' version.
Among the new features:
That's about what I can remember off the top of my head. Feel free to comment and ask for other features. I can't promise anything, but you may get lucky.
Note that this will be for iPhone OS 3.0 and above unfortunately, due to a number of reasons including Google Maps support and certain other functions.
I've been working on it heavily in the past couple of weeks, and it's shaping up well. I still have a lot of work to do (especially graphics work) but I've already achieved most of my goals. In fact, version 2 is going to be so powerful that I'm worried regular .tel owners will not want that kind of app. I'll probably publish a 'lite' and a 'pro' version.
Among the new features:
- support for multiple .tel accounts at multiple registrars (in process)
- support for domain display title (done)
- much more intuitive profile handling (done)
- native Google Maps instead of OpenStreetMaps (done)
- rewritten keywords section (in process)
- support for the latest record types (done)
- profile renaming (done)
- subdomain renaming (in progress)
That's about what I can remember off the top of my head. Feel free to comment and ask for other features. I can't promise anything, but you may get lucky.
Note that this will be for iPhone OS 3.0 and above unfortunately, due to a number of reasons including Google Maps support and certain other functions.
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